Spring Art Roundup 2: The Institution and Skinemax

2 Jul

1amaterasu

Just in case some of you were not totally conviced that I am a gigantic dweeb, let me tell you my idea for a video game: a job-based RPG in which skills are learned based on majors at a university. In the above illustration, we see an American Studies major weilding a baseball bat and a Colt .45, an East Asian Studies major citing “Amaterasu,” and a Zoology major using the skill “Falconry.”

2artmajorpsychmajor

This is an Art major and a Psychology major. Character details, including skills, weaponry, knowledge, plot points, stats, and clothes are determined by their major.

3thequad

Here we see the Central Quadrangle, an important section of campus where many violent debates take place.

4benzapsjock

Finally, here is an American Studies major brandishing a Cherokee spear and citing “Benjamin Franklin,” who attacks a Level-2 Football Player with a lighting-charged kite.

Moving on, I did some storyboards for my friend Angeline Gragasin, whose creative output is akin to a volcano, or a bottle of champagne opened with a saber. She’s working on an abstract dance video of neo-animistic feminist satire (or some such thing) called “Skinemax.”

scene4

scene2c-3scene6-7

I, for one, am looking forward to the finished product.

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4 Responses to “Spring Art Roundup 2: The Institution and Skinemax”

  1. Dad Thursday, July 2, 2009 at 18:59 #

    Thanks for sharing Tim! The glass object is cartoonish isn’t it? It reminds me of something from Alice in Wonderland.

  2. Angie Friday, July 3, 2009 at 02:17 #

    LOL your RPG looks HILARIOUS and a TON of FUN to play! We need to get some video game developers on it ASAP!

    P.S. Thanks for the nice commentz. :)

  3. The V Friday, July 3, 2009 at 06:00 #

    I love your video game idea. I can’t believe no one else has thought of that concept yet!

  4. The V Friday, July 3, 2009 at 06:02 #

    Also, your depiction of Benjamin Franklin is fantastic. Something about it makes me laugh out loud. I think it’s his facial expression.

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